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Spectra's Brawling Profile

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Post  Spectra Wed Sep 01, 2010 12:23 pm

Brawler: Spectra Phantom
Gender: Male
Team: Vexos
Traits: Composed, deadly, supreme

Bakugan:

HELIOS (Lv 8 )

Power Level = 600
Life Force =
۞149۞
Stand Success = 80%
Defense = 5
Special Shot = +85
Special Effect = Increases the damage dealt to your opponent's Life Gauge by 50 points. This effect is only usable once per game.

HYPER DRAGONOID (Lv 4)
Power Level = 400
Life Force = ۞163۞
Stand Success = 70%
Defense = 3
Special Shot = +37

HYPER DRAGONOID (Lv 4)
Power Level = 400
Life Force = ۞163۞
Stand Success = 70%
Defense = 3
Special Shot = +37

HAMMERSAUR (Lv 3)
Power Level = 350
Life Force = ۞102۞
Stand Success = 75%
Defense = 3
Special Shot = +41
Special Effect = Able to sacrifice 50 points from your Life Gauge in order to neutralize your opponent's Ability Card when stood. This effect lasts throughout the whole game, but payment is required for each use.

ANCHORSAUR (Lv 3)
Power Level = 300
Life Force = ۞102۞
Stand Success = 75%
Defense = 4
Special Shot = +41

VEXOS NEO DRAGONOID (Lv 8 )
Power Level = 400
Life Force = ۞275۞
Stand Success = 70%
Defense = 4
Special Shot = +77
Special Effect = Able to activate an additional Ability Card before the next battle begins. This effect is only usable once per game.

*CAPTURED FROM DAN*


Traps:

METALFENCER (Lv 5)
Power Level = 400
Energy Level = <3.5>
Stand Success = 100%
Defense = 5
Special Shot = +69


Gate Cards:

Pyrus Reactor (Lv 4): +350 points for all Pyrus Bakugan standing on this Gate Card.

Pyrus Reactor (Lv 5): +400 points for all Pyrus Bakugan standing on this Gate Card.

Ability Cards:

Magnerius: Allows your Anchorsaur Bakugan to negate your opponent's Ability Card. Fusion and Chaos Abilities are excluded from this effect.

Crush Hurricane: Transfers 100 points from your opponent's Bakugan's power level to your Anchorsaur's OR Hammersaur's total.

Mirror Ghost: Allows your Hammersaur Bakugan to prevent itself from being attacked by your opponent's Bakugan currently standing on the battlefield. If your opponent fails to counter this card and possesses a lower power level, he/she takes damage to his/her Life Gauge accordingly.

Power Eraser: Allows your Anchorsaur Bakugan to decrease your opponent's Bakugan's power level by 300 points. Any Bakugan attacked by this card with a current power level of less than 300 is rendered immobile for the duration of the round.

Flash Bow: Allows your Anchorsaur Bakugan to negate one of your opponent's Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect.

Spark Protection: Allows your Anchorsaur Bakugan to reverse your opponent's most recent Ability Card played during this round. Fusion and Chaos Abilities are excluded from this effect.

Burst Core: Allows your Helios Bakugan to neutralize all of your opponent's Ability Cards and Fusion Ability Cards played during the round this card was activated. Chaos Abilities are excluded from this effect.

General Quasar: Increases your Helios' power level by 200 points.

Dual Dragon: Splits your current Hyper Dragonoid Bakugan on the battlefield into two identical copies, in both power and appearance, to battle alongside each other for the remainder of the round. The power levels of both Hyper Dragonoid's do not change during this separation.

Item Core: Increases the power levels of all Hyper Dragonoids you control on the battlefield by 100 points.

Nova Spiral: Allows your Helios Bakugan to neutralize all of your opponent's active Ability Cards played during this round. Fusion and Chaos Abilities are excluded from this effect.

Void Stream: Increases your Helios' power level by 400 points.

Maximum Quasar: Increases your Helios' power level by 300 points.

Red Valkyrie: Allows your Metalfencer Bakugan Trap to increase each of your standing Pyrus Bakugan's power levels by 200 points, including the Metalfencer.

Nova Defenser: Increases your Helios' power level by 200 points and decreases your opponent's Bakugan's power level by 400 points.

Fusion Abilities:

Omega: Increases your Helios' power level by 200 points.

Darkus X: This card can only be played as long as Chaos Ability: Vestroia X is active. This Darkus Ability allows your Vexos Neo Dragonoid to decrease your opponent's Bakugan's power level by 200 points.

Ventus X: This card can only be played as long as Chaos Ability: Vestroia X is active. This Ventus Ability allows your Vexos Neo Dragonoid to decrease your opponent's Bakugan's power level by 100 points.

Sub-Terra X: This card can only be played as long as Chaos Ability: Vestroia X is active. This Sub-Terra Ability increases your Vexos Neo Dragonoid's power level by 200 points.

Aquos X: This card only be activated as long as Chaos Ability: Vestroia X is active. This Aquos Ability increases your Vexos Neo Dragonoid's power level by 200 points and decreases your opponent's Bakugan's power level by 100 points.

Haos X: This card can only be activated when Chaos Ability: Vestroia X is active. This Haos Ability increases your Vexos Neo Dragonoid's power level by 300 points.

Chaos Abilities:

Nova Blazer X: *Requires ۞138۞ from your Helios Bakugan to use this Chaos Ability Card.* Transfers 700 points from your opponent's Bakugan's power level to your Helios' total. This card cannot be negated by another card effect.

Deai No Kokos X: *Requires ۞126۞ from your Vexos Neo Dragonoid's power level to use this Chaos Ability Card.* Increases your Vexos Neo Dragonoid's power level by the number of points needed to keep him ahead of the opponent's Bakugan's total by 200 points. This card lasts for the remainder of the round. This card cannot be negated by another card effect.

Deai No Durance X: *Requires ۞142۞ from your Vexos Neo Dragonoid's power level to use this Chaos Ability Card.* Transfers all of the points from your opponent's Bakugan's current power level to your Vexos Neo Dragonoid's total. This card cannot be negated by another card effect.

Vestroia X: *Requires ۞174۞ from your Vexos Neo Dragonoid's power level to use this Chaos Ability Card.* Allows Vexos Neo Dragonoid to summon the power of the Perfect Core, making this Neo Dragonid's attribute become all attributes. This allows the Vexos Neo Dragonoid to use all attributed Ability Cards. In addition, increase your Vexos Neo Dragonoid's power level by 100 points. This card lasts for the remainder of the round. This card cannot be negated by another card effect.

Neo Legend X: *Requires ۞221۞ from your Vexos Neo Dragonoid's power level to use this Chaos Ability Card.* This card can only be played as long as the Fusion Abilities: Darkus X, Ventus X, Sub-Terra X, Aquos X, and Haos X are active. Increases your Vexos Neo Dragonoid's power level by double the increments granted from all of the Fusion Abilities stated above.
Spectra
Spectra
LV 6 BRAWLER

Posts : 55
Join date : 2010-09-01

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